Inwards is a twin-stick shooter game of the psychological horror genre produced as a final project by students of the graduating class of 2019 from the University of California, Santa Cruz. Our protagonist must navigate a Victorian-esque mansion wherein their mental and emotional challenges have manifested into vicious, relentless monsters. Will they be able to survive long enough to reform their ravaged journal and regain their lost memories?

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Jordan Timm

Lead Programmer

Not sure yet.

Maxwell Taylor

Producer & Lead Artist

“My favorite part of making
horror games is watching people
freak out during playtest.”

Trenten Kaufeldt-Lira

Generative Designer

Primarily worked on the
level generator and the
methods it uses to generate.”

Angela Moy

Narrative Designer
& 3D Artist

Created and planned out all of the story elements, as well as 3D modeled over
half of the momentos in the game.”

Courtney Hunt

Technical & 3D Artist

“Today, I am who I am with all of my faults and my mistakes. I have come to love myself for who I am, for who I was, and for who I hope to become.” – Kim Namjoon

Bryan Arvizu

Level Designer & Programmer

“The best games are
the ones that make
you feel bad.”

Tristian Morales

AI Programmer

“I’ve got work in 5 minutes, bye.

Evelyn Lee

Texture & UI Artist

“I have to have a creative role;
otherwise, I simply wouldn’t
come into work.” -Hideo Kojima

Jordan Kinard

Sound Designer

“I want a longer quo-“

Grant Muhlestein

3D Modeler & Texturer

“If you look for the light, you can often
find it. But if you look for the dark,
that is allyou will ever see.” -Uncle Iroh

Colin Snyder

3D Modeler & Texturer

“Ctrl + Z is your best friend.”

Tessa Marie Frank

Contributing Sketch Artist

“To saucy doubts and fears.” -Shakespeare