Inwards is a twin-stick shooter game of the psychological horror genre produced as a final project by students of the graduating class of 2019 from the University of California, Santa Cruz. Our protagonist must navigate a Victorian-esque mansion wherein their mental and emotional challenges have manifested into vicious, relentless monsters. Will they be able to survive long enough to reform their ravaged journal and regain their lost memories?

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Jordan Timm


Lead Programmer

Not sure yet.

Maxwell Taylor


Producer & Lead Artist

“My favorite part of making
horror games is watching people
freak out during playtest.”

Trenten Kaufeldt-Lira


Generative Designer

Primarily worked on the
level generator and the
methods it uses to generate.”

Angela Moy


Narrative Designer
& 3D Artist

Created and planned out all of the story elements, as well as 3D modeled over
half of the momentos in the game.”

Courtney Hunt


Technical & 3D Artist

“Today, I am who I am with all of my faults and my mistakes. I have come to love myself for who I am, for who I was, and for who I hope to become.” – Kim Namjoon

Bryan Arvizu


Level Designer & Programmer

“The best games are
the ones that make
you feel bad.”

Tristian Morales


AI Programmer

“I’ve got work in 5 minutes, bye.

Evelyn Lee


Texture & UI Artist

“I have to have a creative role;
otherwise, I simply wouldn’t
come into work.” -Hideo Kojima

Jordan Kinard


Sound Designer

“I want a longer quo-“

Grant Muhlestein


3D Modeler & Texturer

“If you look for the light, you can often
find it. But if you look for the dark,
that is allyou will ever see.” -Uncle Iroh

Colin Snyder


3D Modeler & Texturer

“Ctrl + Z is your best friend.”

Tessa Marie Frank


Contributing Sketch Artist

“To saucy doubts and fears.” -Shakespeare

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