I was first introduced to Japanese designer Hisashi Hayashi’s games when I played Yokohama. It had simple Euro mechanisms and quickly became one of my favorite games of 2016. Since then I’ve made
For game designers, themes are difficult. Sometimes the idea for a game comes from wanting to explore a certain theme in a board game. Other times, a board game’s mechanisms are already fleshed out
We are already halfway through July and the summer is cruising along. This week we have six new campaigns for you to check out, so hopefully you can find something that sparks your interest. Not sure
This is my second Harry Potter game review (you can read the first one here if you are interested) and I can say right away that this one played much better than the first one. If you want more
I had just gotten back from a weekend in Los Angeles visiting friends when I saw the announcement for Santa Monica on the AEG webpage. The artwork and the look of the game immediately grabbed my
In the early 1990s, real-time strategy PC games started to blossom. Computing power had increased to the point that constant interaction with opposing networked players was possible. Time and
Any person who wishes to sit down and start reviewing games should pause for a second. That pause should transform into a meditation on how many and what kinds of games they have played. And this
As a lifelong Indiana resident, I should probably be really into racing. Unfortunately, I’ve never even been to the Indy 500, or the Indianapolis Motor Speedway for that matter. It just isn’t my
When rating your dance crew auditions, I think everyone knows that Jason Mendoza’s 13 point scale (with an 8 being the highest) is the way to go. Now the real question is where would a hedgehog
July is finally here and this week we have another six new tabletop campaigns for you to check out. It was actually really hard to narrow down the choices this week, as there were a lot of great